3D
How to Compare Disc Golf Throws Side by Side (and What to Look For)
How to compare disc golf throws side by side: good vs bad throws, you vs a model, why syncing at release matters, and which form differences actually count.
Tushar SainiPublished 8 min read
Short answer
To compare disc golf throws, put two throws side by side from the same angle and line them up at the moment of release. Then step backward through the pocket, plant and reach-back and find the first position where they clearly differ, because early differences usually cause the later ones. Your own good throw against your own bad throw is the most useful comparison. When you compare against a stronger player, compare positions and sequence, not exact angles, since their body may be very different from yours.
Most form review means staring at one throw and trying to decide what is wrong. That is hard, because you are comparing what you see against a picture in your head. Side-by-side comparison replaces the picture in your head with a real second throw. The difference between the two is usually much easier to see than the fault on its own.
Full disclosure: I build Disc Golf Form Analyzer, which has a side-by-side Compare mode in its 3D Throw feature. Everything below also works with two plain videos in any editing app, with more effort.
Why comparison works
People learn movement by watching movement. A meta-analysis of observational learning studies found that watching a model had a mean effect of 0.77 on movement form and dynamics, against 0.17 on movement outcomes (Ashford, Bennett and Davids 2006). In plain words, seeing good form mostly helps you change your form. That is exactly what a disc golf form comparison is for.
Side by side also beats one-at-a-time because it removes guesswork about what "normal" looks like. You do not need to know the textbook position of your elbow at the pocket. You only need to see that it is in one place on your 380 ft drive and a different place on the one that turned over at 280.
The two comparisons worth doing
1. Your good throw vs your bad throw
This is the most useful comparison, and the most underused.
- Same body, same flexibility, same habits. Every difference you see is something you actually did differently, not a difference in build.
- The fix is already in your body. You have thrown it right at least once. You are looking for what you did on that throw, not learning a new move from scratch.
- Pick clear examples. Same disc, same shot shape, one throw you loved and one you hated. Not two nearly identical throws.
2. You vs a model throw
The model can be a coach, a stronger friend or a local player whose form you trust, filmed with their permission. It is useful when you have never thrown it well and need to see what "right" looks like.
The risk is copying the wrong thing. More on that below.
Why syncing at release matters
If you start two clips at the same moment, they drift apart almost immediately. One run-up is a step longer. One reach-back pauses for a beat. By the time you reach the moments that matter, you are comparing your plant on throw A with your reach-back on throw B, and the comparison is meaningless.
Release is the one moment every throw has in common: the disc leaves the hand. Lining both throws up at release does three things.
- The release frames sit side by side. You see both bodies at exactly the same moment of the throw.
- Stepping back stays fair. From release, scrub backward. The pocket, the plant and the end of the reach-back come up in order on both sides, and you can see which one arrived later.
- Timing differences show up as position differences. If your front foot is already planted at release on the good throw but still landing on the bad one, the sync makes that visible.
In Disc Golf Form Analyzer's Compare mode, each pane has its own 1/4, 1/2 or full speed control, and turning on Sync at release lines both throws up at the moment the disc leaves the hand whenever either pane plays or scrubs. If you play the two panes at different speeds, they drift apart again during playback. That is expected; scrub instead when you want them locked frame for frame.
How to compare disc golf throws, step by step
- Choose two throws. Same disc, same shot type, one clearly good, one clearly bad.
- Match the view. Both from the same angle. With plain video this means you filmed both from the same spot. With 3D you can set both to the same view after the fact, including top-down.
- Sync at release.
- Play both once at full speed. Note your first impression, then ignore it until you have checked.
- Scrub backward from release. Stop at the pocket, then the plant, then the end of the reach-back.
- Find the first clear difference. The earliest one is usually the cause. Later differences are often the result.
- Check it from a second view. A difference you see from the side should also make sense from behind or above.
- Write it down in one sentence. "On the bad throw the disc goes back out to the side instead of along the line." If you cannot say it in one sentence, it may not be real.
- Pick one drill for that difference.
- Film again later and compare the new throw with the old bad one. Same setup, same view.
What differences actually matter
Not every difference is worth chasing. Use this table to decide.
| Difference you see | Usually matters? | Why |
|---|---|---|
| Reach-back goes out to the side on one throw, back along the line on the other | Yes | A wide reach-back often becomes a rounded pull |
| Front foot lands later relative to the arm | Yes | Plant timing changes how much the body can contribute |
| Front leg firms up on one throw, keeps bending on the other | Yes | The brace is what the hips turn against |
| Disc close to the chest at the pocket vs out past the shoulder | Yes | The classic rounding sign |
| Chest already facing the target at the plant | Yes | Opening up early leaves little rotation for the hit |
| Hand trail straight vs curved from above | Yes | Direct view of the pull path |
| A few degrees of arm angle at release | Rarely | Within what a single camera can estimate, and changes with shot shape |
| Different run-up length | Rarely | Footwork rhythm varies; check what happens at the plant instead |
| Different follow-through shape | Sometimes | Often a result of what came before, not a cause |
The pattern: big, early, describable differences matter. Small, late, hard-to-describe ones usually do not.
Avoid copying a body that is not yours
Comparing with a stronger player is useful, but there is a trap. The model may be taller, have longer arms, be more flexible through the hips and back, or have years of strength you do not. If you try to match their exact reach-back depth or the exact angle of their trunk, you can end up forcing positions your body cannot hold, which usually makes the throw worse.
Compare these with a model throw:
- Order of movement. Do the hips start before the shoulders? Does the plant land before the arm pulls?
- Relationships. Is the disc close to the chest at the pocket? Is the head steady over the stance?
- Where things point. Is the reach-back along the target line? Does the chest stay closed through the plant?
Do not try to copy these:
- Exact angles and distances. How far back the disc goes, how deep the knee bends, how far the trunk tilts.
- Style details. A particular arm position on the walk-up, a quirk in the follow-through, a personal rhythm.
- Speed. Matching a stronger player's pace before your positions hold is a fast way to bring old faults back.
This is another reason your own good throw is the best model. It already fits your body.
Common comparison mistakes
Comparing from two different angles. A side-on clip next to a slightly diagonal one makes everything look different. Match the view first.
Comparing two near-identical throws. If both were average, the differences are noise. Pick clear examples.
Starting at the start. Without syncing at release, you end up comparing different moments.
Only watching in slow motion. Use slow motion to find positions, then watch at full speed to judge timing. Slow motion makes timing differences look smaller than they are.
Chasing five differences. Pick the earliest clear one. Fix that. Compare again.
Reviewing too often. Feedback that comes too often can hurt learning, according to the guidance hypothesis (Anderson et al. 2005). Compare at the end of a practice block, not after every throw.
Before and after: using comparison to track progress
Comparison is not only for diagnosis. It is the best way to check whether a fix is sticking.
- Save the bad throw you diagnosed. That is your "before."
- Practice the drill for a few sessions.
- Film again from the same angle and setup.
- Compare the new throw with the old one, synced at release. Look at the one position you were working on.
- Ask one question: is that position clearly different now? If yes, move on to the next difference. If no, change the drill or slow the throw down until the new position holds.
This keeps you honest. Feel is unreliable; a synced comparison is not.
Getting more out of comparisons
Comparison works best with good clips. If your two videos are from different distances, in different light, or with your feet cropped out, start with how to film your disc golf throw for form analysis. To know which view to check for which fault, use how to read your disc golf throw in 3D. For the bigger picture of what 3D can and cannot tell you, see disc golf 3D form analysis. And if your comparisons keep pointing at the pull path, how to stop rounding your backhand is the next stop.
In Disc Golf Form Analyzer, 3D Throw turns any phone video into a 3D body, so both throws in a comparison can be viewed from the same angle even if you filmed them from different spots. Compare works on iPhone and Android, opening saved throws does not use a build, and you can build up to two new 3D throws a day. If you would rather have the differences named for you, Pose Estimation grades each throw against a real coach's ideal backhand or forehand.
Two throws, same view, synced at release, one clear difference. That is the whole method.
Tushar Saini
Founder, Disc Golf Form Analyzer
Tushar Saini is the founder of Disc Golf Form Analyzer and Axiom Trinity Labs, LLC. He builds the app's form analysis, pose estimation and 3D Throw features, and writes these guides with the app's coaching material.
Questions
What is the best way to compare two disc golf throws?
Put both throws on screen together, filmed or viewed from the same angle, and line them up at the moment of release. Then step backward from release through the pocket, plant and reach-back, and note the first position where the two throws clearly differ.
Why sync throws at release instead of at the start?
Run-ups and reach-backs take different amounts of time on every throw, so clips lined up at the start drift apart. Release is the one moment every throw shares. Lining up there puts the frames that matter most side by side.
Should I compare my throw with a pro's?
You can learn from it, but compare positions and order of movement, not exact angles. A pro may be taller, more flexible or built differently, and copying their exact shapes can do more harm than good. Your own best throw is often the most useful model.
What differences between two throws actually matter?
The ones that come earliest in the throw and are big enough to describe in one sentence: a different reach-back line, a late or early plant, a front leg that braces on one throw and collapses on the other, a disc that stays close to the chest versus swinging wide.
How many throws should I compare?
Two at a time. Pick a clearly good throw and a clearly bad one with the same disc and shot type. Comparing many throws at once mostly adds noise.