Backhand
Disc Golf Reach Back: Why Coil Beats Reaching Far
What a good disc golf reach back actually does: coil the shoulders, keep the disc level, no pause at the back. Common mistakes, video checks and drills.
Tushar SainiPublished 7 min read
Short answer
A good disc golf reach back is the result of turning your shoulders away from the target (the coil), not a separate arm movement. Reaching the arm far back while your chest still faces forward gives the disc a longer path but stores no energy, and the long, straight arm makes rounding more likely. Aim for a full shoulder turn, with the disc roughly level with your hit point and back along the target line, then flow straight into the pull with no pause, letting the hips start the forward move.
The reach-back is the part of the throw most players overthink. For a long time the standard advice was "reach back as far as you can." More recent coaching has shifted to "coil, don't just reach," and a lot of players are now confused about which is right. This guide explains why the advice changed, what a good reach-back looks like from behind and from the side, the common mistakes, and how to check yours on video.
Full disclosure: I build Disc Golf Form Analyzer, a phone app that grades throwing form from video. I will mention what it checks where it is relevant.
Why coaching changed from "reach far" to "coil"
The old idea was simple: the further back the disc starts, the longer it has to speed up, so the faster it leaves. That is true as far as it goes. The catch is how you get the disc back there.
Throwing biomechanics describes fast throws as a chain that runs from the center of the body outward: hips, then torso, then shoulder, then arm, each segment peaking after the one before it (Putnam 1993). The torso can only add speed if it has been wound up. If you reach back by stretching your arm while the chest stays mostly facing forward, the disc is far back but the torso is not coiled, so it has nothing to unwind. The arm then has to do the work alone.
That arm-only reach brings two more problems:
- It invites rounding. A straight arm stretched back and away from the body can only come forward on an arc. See how to stop rounding your backhand.
- It pulls your weight back. A long reach often drags the head and hips away from the target, so you have to lunge forward to get onto the front leg.
So "coil" is not the opposite of "reach back." It is a better way to get there. If your shoulders turn fully, the disc goes back a long way on its own.
What a good reach-back looks like
There is real variety among strong throwers here. Some keep the throwing arm fairly straight and track the disc straight back; others bend the elbow so the disc travels a slight arc and ends up closer to the body. Both styles produce big distance, so do not copy one exact shape. The things that matter are shared by both.
From behind (looking down the target line)
- The disc goes back roughly along the target line, not swung out to the side.
- The shoulders have turned so your back starts to face the target.
- Your head stays roughly over your stance instead of drifting back.
From the side
- The disc ends up roughly level with where it will be at the hit, usually around chest to shoulder height.
- The shoulder turn is visibly bigger than the hip turn. That gap is the coil.
- The front foot is still landing or just about to land when the disc reaches the back.
Common disc golf reach back mistakes
| Mistake | What you see on video | What it causes |
|---|---|---|
| Arm-only reach | Disc far back, chest still facing mostly forward | Weak pull, rounding |
| Reach-back too low | Disc well below the hit point at full reach-back | A rising hand path, nose up |
| Reach-back too high | Disc well above the shoulder | A falling hand path, inconsistent release angle |
| Swung wide | Disc out to the side, away from the target line (behind view) | Rounding, early release to the right (right-hand backhand) |
| Swaying back | Head and hips drift away from the target | A lunge forward and a soft brace |
| Pause at the back | Disc stops at full reach-back before the pull | Lost stretch, an arm-led pull |
| Too early or too late | Disc reaches the back long before, or well after, the front foot lands | Waiting at the back, or a rushed arm |
The pause deserves a note. Muscles that are stretched and then immediately contracted produce more force than the same contraction from a standstill; this is the stretch-shortening cycle (Fukutani, Isaka and Herzog 2021), and it is one reason good throws have a rhythm. If you stop at the back, that stretch fades. The reach-back should turn straight into the pull, with the hips starting forward while the disc is still going back or just arriving.
Reach-back timing: standstill vs x-step
From a standstill, timing is easier. Your feet are already set, so you coil, shift your weight to the back leg, and start the pull with the hips as the weight moves forward. The main risk is the pause: with no run-up to keep things moving, it is easy to stop at the back.
In an x-step, the disc goes back during the crossover step, so it reaches full coil about as the front foot is landing. Finish the reach-back too early and you end up waiting; still be reaching back as the foot lands and you will rush the arm to catch up. If your timing feels off, go back to a standstill until the coil and pull are clean. Our standstill vs x-step guide covers when to switch.
How to check your reach-back on video
Film two angles: from behind for the line and the coil, and side-on for height and timing. Setup details are in our guide to filming your disc golf throw for form analysis.
Pause on the frame where the disc is furthest back and ask:
- Behind view: is the disc on the target line or out to the side? Can you see more of your back than your chest?
- Side view: is the disc near the height of your hit point? Is the shoulder turn bigger than the hip turn?
- Both: has your head drifted back from where it started?
- Timing: step forward frame by frame. Does the disc stop and sit at the back, or does the pull start right away?
Shoulder and hip turn are hard to judge on flat video, because they rotate toward and away from the lens. 3D form analysis solves that: rebuild the throw as a 3D body, switch to the top-down view, and the hip line and shoulder line are easy to compare. The hand trail also shows whether the disc went back on the line or swung wide.
In the app, Pose Estimation grades your backhand against a real coach's ideal form on 10 backhand faults. The reach-back shows up mainly in "Poor loading sequence," and its knock-on effects in "Rounding" and "Losing the power pocket." It only grades faults the filmed angle can show, so for the reach-back, behind or side video is best.
Drills for a better reach-back
Do these at low effort first. You are changing a shape, and shapes are easiest to change slowly.
Back-to-target turns
Without a disc, stand in your throwing stance and turn your shoulders away from the target until you feel your back start to face it, keeping your head over your feet. Hold for a second, then turn back. Ten slow reps. This teaches what a coil feels like without the arm getting involved.
Line reach-back
Lay a rope, a stick or a row of discs along your target line. Reach back so the disc travels back over the line, not out to the side, and let the shoulder turn get it there. Then pull forward along the same line. A good outside cue: "take the disc back along the rope."
Level-height reps
Pick a reference at the height of your hit point, such as a fence rail or a mark on a net. Make slow reach-backs and pulls where the disc stays near that height the whole way. If the disc drops well below it in the reach-back, the hand will rise into the hit.
No-pause rhythm throws
Make easy throws with a steady count: "back" as you coil, "and" as the hips start forward, "through" as you pull. The count should never stop at the back. If you notice a pause, shorten the reach-back until the rhythm is smooth.
A note on cues
Research on attention suggests that focusing on the effect of a movement often works better than focusing on the body part itself (Wulf 2013). So once the drills feel natural, swap "turn my shoulders" for an outside cue, like "show your back to the target" or "take the disc back along the rope." Watching a good model also helps: a meta-analysis of observational learning found much larger effects on movement form than on outcome scores (Ashford, Bennett and Davids 2006). A side-by-side of your own best and typical throws works as that model too.
The short version
Coil first, and let the reach-back follow from it. Keep the disc on the target line and roughly level with your hit point, keep your head over your feet, and never stop at the back. Once the coil is clean, the next links are the plant and the hip lead, covered in hips, brace and weight shift.
Tushar Saini
Founder, Disc Golf Form Analyzer
Tushar Saini is the founder of Disc Golf Form Analyzer and Axiom Trinity Labs, LLC. He builds the app's form analysis, pose estimation and 3D Throw features, and writes these guides with the app's coaching material.
Questions
How far should I reach back in disc golf?
As far as your shoulder turn takes the disc, not further. A good reach-back is the result of coiling your shoulders away from the target. Stretching the arm back while your chest still faces forward adds distance for the disc to travel but stores no energy, and it makes rounding more likely.
What is the difference between reach-back and coil?
Reach-back describes where the disc goes. Coil describes what the body does: the shoulders turn away from the target further than the hips, so the torso is wound up. Coaching has moved toward cueing the coil, because a full coil produces a good reach-back on its own, while a long arm reach without a coil does not.
Should my reach-back be high or low?
Roughly level with the height of your hit point, usually around chest to shoulder height. A reach-back well below the hit point makes the hand rise into the release, which tends to tip the nose up. Strong throwers differ in style, so aim for a level path rather than one exact height.
Should I pause at the end of my reach-back?
No. A pause at the back lets the stretch in the chest and shoulder fade. The reach-back should flow straight into the pull, with the hips starting the forward move while the disc is still back.
When does the reach-back happen in an x-step?
The disc goes back during the crossover step, so it reaches the back of the coil about as the front foot is about to land. If the reach-back finishes too early you end up waiting at the back; if it is still going back when the front foot lands, you will pull late or rush the arm.